Cyril Crassin has just posted his entire PhD thesis on GigaVoxels, the sparse voxel octree raycasting technology which supports efficient depth-of-field, soft shadows, animated voxel objects and indirect lighting at
http://blog.icare3d.org/2012/01/phd-thesis-gigavoxels.html
There are over 200 pages of voxel raytracing goodies :)
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