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Showing posts with label gagamel hack. Show all posts
Showing posts with label gagamel hack. Show all posts

Tuesday, May 3, 2011

How To Hack (Mod) A Texture Pack Quickly and Easily

So I was using Ovo's Rustic Pack and ed suggested that I pimp out the minecart. I think he correctly noticed that the cart didn't match the pack. I noticed it too once he pointed it out - thanx for the idea ed!



Now editing texture packs seems like a huge job. I mean you have to open files and draw new ones and look for textures and all that. Well,... forget it,... I'm too lazy for that, I just want to minecraft!

In typical hacker fashion though I've found a short cut.

I looked around for a texture pack that had a pimped minecart that I liked and ran across Glimmars Steampunk and it's just off the hook!

So I downloaded it and placed the file in [user]/AppData/Roaming/.minecraft/texturepacks (this is an HD pack so you might want to check out: How to install an HD (High Definition) texture pack).

I ran the pack and saw that I liked the cart. So I opened up the pack with 7zip and found a a folder called item:



And in there I found cart.png






So I extracted the folder "item" to my desktop. I then opened Ovo's Rustic Pack with 7zip and dragged the "item" folder from my desktop into it. 7zip asked if I wanted to replace the existing item folder, which I did. At this point I could have selected and changed around the contents of the item folder, but I didn't, it's that lazy thing again.

I closed 7zip and fired up minecraft and pow-boom, there it was: Glimmar's cart in Ovo's texturepack.


Now I want to mod the mobs.

And I'm thinking about making a texture pack..... damn.....

>

Monday, March 28, 2011

How to change your map seed

I wanted to change things up a bit with my world. I remembered that in my tutorial on how to recover a minecraft world I mentioned that you could but the world seed would be changed - and that was a bad thing.

Addendum: I went back and looked to discovered I didn't actually mention that the seed changes.

However, that got me to thinking; I could deliberately do that to create different regions in the world! Hey now! what a great hack that would be!

So this is what I did:

I backed up the world with a simple copy/past and saved it as "World5 - copy" (windows appends "-copy" to the name if you just paste in the same folder as the original - which I did).

I then created a funky new world with the gargamel seed. To do this simply create a new world and in the seed type "gargamel," save the world and exit. (Any seed will work but this one is famously good)

Now go into the gargamel world and copy the "level.dat" file (it holds the seed).

Return to your saved world (in my case World5) and replace that worlds level.dat with the one you copied.

If you want to keep your swag open an inventory editor first then save again after pasting.

Now start your original game and go explore!

This is a great way of starting a new world without losing your old one. Notch claims he is going to enable players to move their spawn areas in the next update.

My results were pretty cool:







The world isn't exactly gargamel but it's very different than what I would normally find.

I explored off the end of the Red Road and am now completely lost. When I find my way back I'll upload a new map and saved game.



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