Great video of Zelex (Jon Olick) graphics engineer and researcher at id Software, showing the sparse voxel octree technology for id Tech 6:
It's the übersexy Imrod! modelled in Z-Brush by Dmitry Parkin
http://www.youtube.com/watch?v=VpEpAFGplnI
There's a Siggraph presentation about SVO from Jon Olick as well
http://s08.idav.ucdavis.edu/olick-current-and-next-generation-parallelism-in-games.pdf
Gigavoxels: high quality sparse voxel octree raycasting from Cyril Crassin:
http://www.youtube.com/watch?v=HScYuRhgEJw
And an awesome blog about voxel rendering:
http://voxels.blogspot.com
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