Development on the Brigade path tracer by Jacco Bikker and Dietger van Antwerpen is going strong and has made great progress as proven by these videos running on a system with dual hexacore Intel CPU (12 cores total) and 2 GTX 470 GPUs. All of the scenes are real-time pathtraced with multiple bounces at 10-12 fps.
Minecraft level with HDR skydome lighting (this time with global illumination) (24 spp):
http://www.youtube.com/watch?v=wAGEZnFVTos
simple scene with HDR skydome lighting and refraction (24 spp):
http://www.youtube.com/watch?v=A4bkT-QTQXY
Buddha and Dragon scene, multi-bounce lighting (8spp):
http://www.youtube.com/watch?v=3qvdO4TxU-8
Escher scene, lots of areas with indirect lighting (8 spp):
http://www.youtube.com/watch?v=tLREB7dp1F4
Same Escher scene but with significantly reduced noise (8 spp):
http://www.youtube.com/watch?v=lGnvuL8kq_Q
Especially the last video quite convincingly shows that real-time path tracing for games (at moderate framerates and resolution) is almost ready for prime time!
Minecraft level with HDR skydome lighting (this time with global illumination) (24 spp):
http://www.youtube.com/watch?v=wAGEZnFVTos
simple scene with HDR skydome lighting and refraction (24 spp):
http://www.youtube.com/watch?v=A4bkT-QTQXY
Buddha and Dragon scene, multi-bounce lighting (8spp):
http://www.youtube.com/watch?v=3qvdO4TxU-8
Escher scene, lots of areas with indirect lighting (8 spp):
http://www.youtube.com/watch?v=tLREB7dp1F4
Same Escher scene but with significantly reduced noise (8 spp):
http://www.youtube.com/watch?v=lGnvuL8kq_Q
Especially the last video quite convincingly shows that real-time path tracing for games (at moderate framerates and resolution) is almost ready for prime time!
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