A video of the Portal-inspired game "Reflect", which uses the Brigade path tracer has surfaced on Youtube (sassy soundtrack included):
http://www.youtube.com/watch?v=qntMz2QPA_E
The game is running on 2 Xeon (quad core) CPUs and 2 GTX 460s in this video. The number of indirect light bounces seems rather low, but the mere fact that path tracing can be done at playable framerates and reasonable noise levels is quite a breakthrough. Real-time path tracing for games is finally becoming reality, and this is just the beginning. Congratz to the team behind Reflect!
UPDATE: there's another video of Reflect which is slightly less noisy: http://www.youtube.com/watch?v=z27EpDJprQg
http://www.youtube.com/watch?v=qntMz2QPA_E
The game is running on 2 Xeon (quad core) CPUs and 2 GTX 460s in this video. The number of indirect light bounces seems rather low, but the mere fact that path tracing can be done at playable framerates and reasonable noise levels is quite a breakthrough. Real-time path tracing for games is finally becoming reality, and this is just the beginning. Congratz to the team behind Reflect!
UPDATE: there's another video of Reflect which is slightly less noisy: http://www.youtube.com/watch?v=z27EpDJprQg
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